Welcome to the overworld, folks! This is where you can start farming glis like you were in a turn based RPG. Why is that? Because there's the first village a bit further to the north. When you reached the meadow, do not touch the statues right now, save your progress before then crush one by one your foes. Open the chest to unlock Papunika Village. You can talk to the NPCs but there's a problem: you're a kid and they are not sociable towards kids. Time to grow up so eat some vegetables and soup (and wait years and years). Although, it's a game and there is a faster way. Talk to a kid who is going to mention something about a seed lost in the well. Down in the well, the seed is easily noticeable to the left. Get it to grow taller and go south to find the card "Worm". Go back to the surface, then west, open the chests and check all the houses to find some stuff including the card "Tork". The locked house contains something interesting. Next to the well, there's a secret opening behind the house. Collect the card "Kobra Zero" and go get the star inside the house to the left by entering a hole in the wall. Now, in order to get to the north caves, you need better equipment. The storekeeper sells that (and the rare card "Emuk" for 500 glis). If you are short on money, leave the village and go farm some glis outside. The second game also veers into that humorous minefield, but at least it can precariously hang with decent action-RPG elements and amusing writing.It shouldn't take that long to buy the sword and the armor since the enemies drop 50 glis each time you kill one. I’d look at the first game as a nonessential bonus. Taken as a whole, Evoland: Legendary Edition should probably be viewed as just including Evoland 2, since that game is, for the most part, totally alright. The convention-busting moments work very well, with those being the moments where Evoland 2 starts to come into its own. The writing leans a little too hard into meta jokes and playfulness, but it’s charming on the whole. The sense of variety can be exciting, but more often it reminds me of the games Evoland is clearly inspired by and makes me disappointed it’s just a pale imitation of Zelda, Chrono Trigger, Fire Emblem, and more.ĭespite those rough edges, everything fits together just well enough to be an enjoyable albeit flawed and slow game. New play styles are introduced and not used too often, so you only ever scratch the surface. It’s impressive how far-reaching the story is and how many variations and gags pop up over the course of the adventure, but since so many of the styles are more one-off and weaker, the pace often slows down to a crawl. Evoland 1 is about three or four hours long, but the sequel closes in on 20 hours. It’s cute that they bounce between Zelda-like action, side-scrolling platforming, turn-based battles, and more, but the only element that is consistently enjoyable is the top-down action.Įvoland 2 also suffers from being a hard overcorrect to the first game. It’s immediately more engaging than the first game, but suffers a ton from being the jack-of-all- trades of game styles. You start off in a vibrant 16-bit world and then journey to a monochrome Game Boy-like area, an 8-bit time period, and then a futuristic 3D world. Following with the evolutionary theme, each time period has a different graphical style. You play as a young hero who pairs up with a few other characters along the way on a time-travelling quest evocative of Chrono Trigger. The sequel, while still tongue-in-cheek, takes on a more serious approach to the story. I haven’t been less enthused by 2D Zelda gameplay and turn-based battles in years. The only driving force in Evoland 1 is to see how they riff on the next generation of games because the actual gameplay is just a pale imitation of what it’s referencing. It bounces from primitive 2D Zelda to Final Fantasy to Diablo over the course of the journey, but it’s more parody than polished. Character movement is slow, the retro-inspired music very clearly and painfully loops, and death can often make you repeat large chunks of mediocre gameplay. The charming setup is sullied as the gameplay is plodding, sometimes brutal, and janky. The game evolves and mutates as you progress, unlocking better graphics, more settings, more attacks, and cute jokes about the evolution of video games over the past 40 years. I’m actually surprised it found success on PC because it seems like something that would have been way more engaging as a mobile experience. The first Evoland is an interesting rough draft of an idea.
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